74 research outputs found
Urheiluseuran videoviestintÀ : case: HPS TV
OpinnÀytetyö mÀÀrittÀÀ, mitÀ laadukas videoviestintÀ urheiluseurassa pitÀÀ sisÀllÀÀn. OpinnÀytetyössÀ tutkitaan tarkemmin videoviestintÀÀ jalkapalloseuran nÀkökulmasta, ja tarkemmin sanottuna kasvattajaseuran nÀkökulmasta. OpinnÀytetyö antaa pienemmille seuroille, joiden viestintÀÀ pyöritetÀÀn pÀÀsÀÀntöisesti vapaaehtoisten ja parin palkallisen työntekijÀn voimin, evÀÀt videoviestintÀkanavan perustamiseen.
Työ koostuu toimeksiantajalle tehdystÀ tuoteosasta ja tutkivasta tekstiosuudesta, jossa kÀydÀÀn lÀpi tuoteosan onnistumista ja paneudutaan video- sekÀ yhteisöviestintÀÀn teorian pohjalta. Tuoteosa on jalkapalloseura Helsingin Palloseuralle tuotettu videoviestintÀkanava HPS TV. Tutkielmassa kÀydÀÀn lÀpi video- ja yhteisöviestintÀÀ teorian avulla, jonka lisÀksi paneudutaan case-tyylisesti HPS TV:ssÀ tehtyihin ratkaisuihin. OpinnÀytetyössÀ pyritÀÀn löytÀmÀÀn hyvÀksi todettuja toimintatapoja sekÀ nostamaan kehityskohteita videoviestintÀkanava HPS TV:stÀ. Case-tyylisiÀ nostoja voi hyödyntÀÀ yleisellÀ tasolla myös muiden urheiluseurojen videoviestinnÀssÀ.
PÀÀtutkimuskysymyksenÀ tutkitaan sitÀ, miten pienempi seura, kuten kasvattajaseura, pystyy pienillÀ resursseilla tuottamaan ammattitaitoista videoviestintÀÀ. LisÀksi työssÀ tutkitaan sitÀ, minkÀlaista hyötyÀ videoviestinnÀstÀ voi urheiluseuralle olla ja miten sitÀ kannattaisi hyödyntÀÀ.
Tutkielmassa selviÀÀ, ettÀ videoviestintÀkanava tarvitsee toimiakseen johdonmukaisen strategian ja suunnitelmallista viestintÀÀ. KohderyhmÀ ja viestin sisÀltö nousevat ensiarvoisen tÀrkeiksi. TyössÀ kÀydÀÀn video- ja yhteisöviestinnÀn lisÀksi lÀpi vÀlineistöÀ ja jakelukanavia sekÀ tutkitaan sosiaalisen median mahdollisuuksia videoviestinnÀn hyödyntÀmisessÀ.
VideoviestintÀ vaatii resursseja, mutta se voi parantaa seuran brÀndiÀ ja tunnettavuutta hyvin tehtynÀ. BrÀndin ja tunnettavuuden myötÀ seuran kiinnostus nousee ja sitÀ voidaan hyödyntÀÀ esimerkiksi jÀsenistön kasvattamisessa. VideoviestintÀ tuo uudenlaisen tavan tehdÀ yhteistyötÀ sponsorien ja yhteistyökumppaneiden kanssa. Heille voidaan tuoda lisÀnÀkyvyyttÀ tarkasti kohdennetusti. VideoviestinnÀn avulla voidaan lisÀtÀ seuran yhtenÀisyyttÀ ja lujittaa seurayhteisöÀ.This thesis studies how a sport club, operating mainly with the help of volunteers, can create a credible video communication strategy, and how to get it part of the overall communication strategy. The study is limited on football sport clubs, and more specifically, on youth teams. The aim of the thesis is to offer for smaller sport clubs with limited resources, tools to establish a video communication channel.
Each chapter in this thesis is built in a way that the theoretical part is followed by practical implications. The theory focuses on community and video communication, whereas the practical implications are based on the case work for Helsinki Ball Game Clubâs (HPS) TV. The study focuses on HPSâ current communication strategy and its analysis. In addition, the thesis aims to offer alternative strategies, and analyze their usability in HPS TV strategy. Overall, this case study aims to find best practices to be implemented in a general level also on other sport clubsâ video communication.
The main research question in this thesis is built as following; How a sport club with limited resources can produce professional video communication? Additionally, the possible advantages of using videos as part of a communication strategy are introduced, and how this can be achieved.
The main conclusion of the study is that for the video communication to be successful, it requires a consistent strategy and systematical communication with the emphasis on the right target group and the content of the videos. Thus, this thesis also introduces the necessary equipment and channels for the video communication to work. Additionally, it brings up how social media can be leveraged in the process
Large Cuts with Local Algorithms on Triangle-Free Graphs
We study the problem of finding large cuts in -regular triangle-free
graphs. In prior work, Shearer (1992) gives a randomised algorithm that finds a
cut of expected size , where is the number of
edges. We give a simpler algorithm that does much better: it finds a cut of
expected size . As a corollary, this shows that in
any -regular triangle-free graph there exists a cut of at least this size.
Our algorithm can be interpreted as a very efficient randomised distributed
algorithm: each node needs to produce only one random bit, and the algorithm
runs in one synchronous communication round. This work is also a case study of
applying computational techniques in the design of distributed algorithms: our
algorithm was designed by a computer program that searched for optimal
algorithms for small values of .Comment: 1+17 pages, 8 figure
Distributed maximal matching: greedy is optimal
Peer reviewe
Non-Local Probes Do Not Help with Graph Problems
This work bridges the gap between distributed and centralised models of
computing in the context of sublinear-time graph algorithms. A priori, typical
centralised models of computing (e.g., parallel decision trees or centralised
local algorithms) seem to be much more powerful than distributed
message-passing algorithms: centralised algorithms can directly probe any part
of the input, while in distributed algorithms nodes can only communicate with
their immediate neighbours. We show that for a large class of graph problems,
this extra freedom does not help centralised algorithms at all: for example,
efficient stateless deterministic centralised local algorithms can be simulated
with efficient distributed message-passing algorithms. In particular, this
enables us to transfer existing lower bound results from distributed algorithms
to centralised local algorithms
Distributed Edge Packing
In this work we study a graph problem called edge packing in a distributed setting. An edge packing p is a function that associates a packing weight p(e) with each edge e of a graph such that the sum of the weights of the edges incident to each node is at most one. The task is to maximise the total weight of p over all edges. We are interested in approximating a maximum edge packing and in finding maximal edge packings, that is, edge packings such that the weight of no edge can be increased.
We use the model of distributed computing known as the LOCAL model. A communication network is modelled as a graph, where nodes correspond to computers and edges correspond to direct communication links. All nodes start at the same time and they run the same algorithm. Computation proceeds in synchronous communication rounds, during each of which each node can send a message through each of its communication links, receive a message from each of its communication links, and then do unbounded local computation. When a node terminates the algorithm, it must produce a local output â in this case a packing weight for each incident edge. The local outputs of the nodes must together form a feasible global solution.
The running time of an algorithm is the number of steps it takes until all nodes have terminated and announced their outputs. In a typical distributed algorithm, the running time of an algorithm is a function of n, the size of the communication graph, and â, the maximum degree of the communication graph. In this work we are interested in deterministic algorithms that have a running time that is a function of â, but not of n.
In this work we will review an O(log â)-time constant-approximation algorithm for maximum edge packing, and an O(â)-time algorithm for maximal edge packing. Maximal edge packing is an example of a problem where the best known algorithm has a running time that is linear-in-â. Other such problems include maximal matching and (â + 1)-colouring. However, few matching lower bounds exist for these problems: by prior work it is known that finding a maximal edge packing requires time Ω(log â), leaving an exponential gap between the best known lower and upper bounds. Recently Hirvonen and Suomela (PODC 2012) showed a linear-in-â lower bound for maximal matching. This lower bound, however, applies only in weaker, anonymous models of computation. In this work we show a linear-in-â lower bound for maximal edge packing. It applies also in the stronger port numbering model with orientation.
Recently Göös et al. (PODC 2012) showed that for a large class of optimisation problems, the port numbering with orientation model is as powerful as a stronger, so called unique identifier model. An open question is if this result can applied to extend our lower bound to the unique identifier model
Linear-in- Lower Bounds in the LOCAL Model
By prior work, there is a distributed algorithm that finds a maximal
fractional matching (maximal edge packing) in rounds, where
is the maximum degree of the graph. We show that this is optimal:
there is no distributed algorithm that finds a maximal fractional matching in
rounds.
Our work gives the first linear-in- lower bound for a natural graph
problem in the standard model of distributed computing---prior lower bounds for
a wide range of graph problems have been at best logarithmic in .Comment: 1 + 21 pages, 10 figure
New Classes of Distributed Time Complexity
A number of recent papers -- e.g. Brandt et al. (STOC 2016), Chang et al.
(FOCS 2016), Ghaffari & Su (SODA 2017), Brandt et al. (PODC 2017), and Chang &
Pettie (FOCS 2017) -- have advanced our understanding of one of the most
fundamental questions in theory of distributed computing: what are the possible
time complexity classes of LCL problems in the LOCAL model? In essence, we have
a graph problem in which a solution can be verified by checking all
radius- neighbourhoods, and the question is what is the smallest such
that a solution can be computed so that each node chooses its own output based
on its radius- neighbourhood. Here is the distributed time complexity of
.
The time complexity classes for deterministic algorithms in bounded-degree
graphs that are known to exist by prior work are , , , , and . It is also known
that there are two gaps: one between and , and
another between and . It has been conjectured
that many more gaps exist, and that the overall time hierarchy is relatively
simple -- indeed, this is known to be the case in restricted graph families
such as cycles and grids.
We show that the picture is much more diverse than previously expected. We
present a general technique for engineering LCL problems with numerous
different deterministic time complexities, including
for any , for any , and
for any in the high end of the complexity
spectrum, and for any ,
for any , and
for any in the low end; here
is a positive rational number
- âŠ